Thursday, March 17, 2016

Chapter 19 : Outsourcing in the 21st Century






Outsourcing Projects


  • Insourcing is a common approach using the professional expertise within an organization to develop and maintain the organization's information technology systems
  • Outsourcing is an arrangement by which one organization provides a service or services for another organization that chooses not to perform them in-house


Outsourcing benefits
  • Increased quality and efficiency of a process, service, or function
  • Reduces operating expenses
  • Resources focused on core profit-generating competencies
  • Reduces exposure to risks involved with large capital investments
  • Access to outsourcing service provider's economies of scale
  • Access to outsourcing service provider's expertise and best-in-class-practise
  • Access to advanced technologies
  • Increased flexibility with the ability to respond quickly to changing market demand
  • costly outlay of capital funds
  • Reduced head count and associated overhead expense
  • Reduced frustration and expense related to hiring and retaining employees in an exceptionally tight job market
  • Reduced time to market to products or services


Outsourcing challenges
  • Contract length
  • Competitive edge 
  • Confidentiality
  • Scope definition


                  





Chapter 15 : Creating Collaborative Partnerships






Web 2.0 : Advantages of Business 2.0

  • Web 2.0 is the next generation of internet use
Content sharing through open sourcing
  • Source code contains instructions written by a programmer specifying the actions to be performed by computer software
  • Open source refers to any software whose source code is made available free for any third party to review and modify
User-contributed content
  • Created and updated by many users for many users
  • One of the most popular forms of user-generated content is a reputation system, where buyers post feedback on sellers
Collaboration inside the organization 
  • A set of tools that supports the work of teams or groups by facilitating the sharing and flow of the information
  • Collective intelligence is collaborating and tapping into the core knowledge of all employees, partners, and customers
  • A knowledge management systems (KMS) supports the capturing, organization, and dissemination of knowledge throughout the organizations
Collaboration outside the organization
  • The most common form of collective intelligence found outside the organization is crowdsourcing, which refers to the wisdom of the crowd
Networking Communities with Business 2.0

  • Social media refers to websites that rely on user participation and user-contributed content, such as Facebook
  • Social networking is the practice of expanding your business and social contacts by constructing a personal networ
  • Social networking analysis (SNA) maps group contacts identifying who knows each other and who works together
  • Social tagging describes the collaborative activity of marking shared online content with keywords or tags as a way to organize it for future navigation, filtering, or search 
  • Website bookmark is a locally stored URL or the address of a file or internet page saved as a shortcut
  • Social bookmarking allows users to share, organize, search, and manage bookmarks
Business 2.0 Tools for Collaborating

  • Blogs
  • Wikis
  • Mashups
The Challenges of Business 2.0

  • Technology dependence
  • Information vandalism
  • Violations of copyright and plagarism




Chapter 14 : Ebusiness



EBUSINESS MODELS


- An ebusiness model is a plan that details how a company creates, delivers, and generates revenues.
- Ebusiness models fall into one of four categories which is :

Business-to-Business (B2B)

Applies to businesses buying from and selling to each other over the internet.

- Electronic marketplace (e-marketplace) are interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities

Business-to-Consumer (B2C)

- Applies to any business that sells its products or services directly to consumers online
- Common B2C e-business models include:
  • e-shop – a version of a retail store where customers can shop at any hour of the day without leaving their home or office
  • e-mall – consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
- Business types:
  • Brick-and-mortar business
  • Pure-play business
  • Click-and-mortar business

Consumer-to-Business (C2B)


Applies to any consumer who sells a product or service to a business on the internet
-   Priceline.com is an example of a C2B e-business model

-   The demand for C2B e-business will increase over the next few years due to customer’s desire for greater convenience and lower prices

Consumer to consumer (C2C)

-  Applies to consumers offering goods and services to each other on the internet.
C2C communities include:
  • Communities of interest - People interact with each other on specific topics, such as golfing and stamp collecting
  • Communities of relations - People come together to share certain life experiences, such as cancer patients, senior citizens, and car enthusiasts
  • Communities of fantasy - People participate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan

Ebusiness Tools for Connecting and Communicating
  •  Email
  • Instant messaging
  • Podcasting
  • Videoconferencing
  •  Web conferencing
  • Content management systems

The Challenges of Ebusiness
  •   Identifying limited market segments
  •   Managing consumer trust
  •  Ensuring consumer protection
  • Adhering to taxation rules